Codenames
Codenames
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Collections
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Orders will generally be ready to collect within an hour if placed during shop opening hours.
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Shipping
UK
Orders Over £40:
Standard Delivery - Free
Express Delivery - £2
Orders Under £40:
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Express Delivery - £5
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USA - £25
Price varies by country. Cost shown at checkout once location is selected.
Returns
Returns
30 DAY RETURNS POLICY
Items must be returned in the same condition as they arrived in.
We do our best to securely package items, but if any issues do arise please get in touch and we'll replace/refund.
Product Details
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right colour while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it’s fun to figure out the clues.
How it's played
Players split up into two teams of similar size and skill. You need at least four players (two teams of two) for a standard game, although there are 2 and 3 player variants.
Each team chooses one player to be their spymaster. Both spymasters sit on the same side of the table. The other players sit across from their spymasters.They are field operatives.
25 codenames are chosen and placed on the table in a 5-by-5 grid
Each game has one key that reveals the secret identities of the cards on the table. The spymasters choose a key card randomly and don't let the field operatives see it.
Spymasters know the secret identities of 25 agents.Their teammates know the agents only by their codenames.
Spymasters take turns giving one-word clues. A clue may relate to multiple words on the table. The field operatives try to guess which words their spymaster meant. When a field operative touches a word, the spymaster reveals its secret identity. If the field operatives guess correctly, they may continue guessing, until they run out of ideas for the given clue or until they hit a wrong person. Then it is the other team's turn to give a clue and guess. The first team to contact all their agents wins the game.
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